The goal here was to make a very simple design from 2004 look relevant and interesting in our current game, while keeping what made the original so popular. To do that, I created a custom anatomical torso sculpt, created new cloth and embroidery that reflected the original design, and with the help of my Lead, Keith Beu, added visual interest to a simple material and look-dev pass. I was also able to model and texture her Sai set as well. Some of the metal work on her costume was done by our friends and collaborators over at Collider Craftworks as well!
This character was challenging and fun to do at every stage of the pipeline, with excellent direction and feedback from Thiago Gomes and the rest of my Character Art Teammates at NetherRealm!